What+is+UDL?

UDL, or Universal Design for Learning, is a philosphy that encourages teachers to be flexible and to plan with difference in learning and perception in mind. The teacher acknowledges that the learners in his or her classroom will not all connect with the material the same way, so there should be multiple methods to access information and demonstrate understanding. UDL encourages the use of technology in order to facilitate this.

This is accomplished by adhering to three principles:


 * I. Provide Multiple Means of Representation**
 * Enlarge text or images
 * Use color to draw attention to important info
 * PRETEACH important vocabulary and symbols
 * Access Prior Knowledge
 * Embed symbols in text that hyperlink to footnotes or descriptions of material presented.
 * Use analogies and metaphors to illustrate important concepts
 * Use graphic organizers and outlines
 * Provide multiple examples and nonexamples
 * Use interactive models when you can
 * Chunk informatioin into smaller elements
 * Use sticky notes, templates, and organizers
 * Provide explicit opportunities for review

> - text > - speech > - drawing, illustration, design > - physical manipulatives (e.g. blocks, 3D models) > - film or video > - multi-media (storyboards, comic strips, webdesigns) > - music, visual art, sculpture
 * II. Provide Multiple Means of Action and Expression**
 * Compose in multiple media
 * Provide differentiated models to emulate (i.e. models that demonstrate the same outcomes but use differing approach)
 * Embed prommpts to "Stop and Think" in instruction

Here is a helpful document with ideas for creating alternative assessments.
 * __ Differentiated Instruction Links __**

media type="youtube" key="FJMkcL6Do0Q" height="344" width="425" This link will give you ideas for tiered assessments in the classroom to meet the needs of different levels of students.

Learning Contracts

Learning Contracts A technique for managing the differentiating of classroom instruction - PowerPoint​

**III. Provide Multiple Means of Engagement** > - Level of perceived challenge > - Content or context used for practicing skills > - Tools used for gathering information > - Color, design, or graphics of layouts, etc.
 * Offer choice in
 * Design activities so that outcomes are authentic, communicate to a real audience and are purposeful
 * Provide tasks that allow for active participation, exploration, and experimentation
 * Allow for self-reflection
 * Vary levels of sensory stimulation
 * Display goal, by concrete or symbolic means
 * Divide long-term goals into short-term objectives
 * Provide feedback
 * Utilize rubrics, checklists, etc that clearly explain evaluation methods